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Aniframes

Certificate in MAYA

Duration: 6 months, 2 hours a day & 5 days a week.

Program Objective and Description

The Certificate in MAYA is designed to build knowledge and skills through an intensive series of subjects that cover a wide spectrum of animation film making. Students gain knowledge based on experience through extensive lab time using multiple hardware platforms. A one-to-one (student-to machine) lab ratio allows students to individually explore the intricacies of a wide variety of graphics software. Students create a series of projects and assets throughout the program in addition to a final project specially developed to demonstrate their knowledge and abilities to potential employers.

Autodesk Maya combines powerful tools for the major areas in 3D content creation: modelling, animation, texturing, and rendering. Many of today’s top films and video games are created in Maya, from characters, to models, levels, and more. This course helps you unlock the mysteries of this challenging program. You’ll develop a thorough understanding of the Maya toolset, learning how to create, edit, and refine polygon models, add textures and apply UV maps, develop basic animations, and export scenes for team or client preview. Class projects include working with primitives, complex inorganic models, character modelling, texturing, animation studies, and exporting a scene.

Course Sequence

Typically, the Certificate in MAYA program follows the course sequence outlined here, however, Aniframes College of Arts & Multimedia reserves the right to modify or change curriculum, class schedules and/or course sequence as it deems necessary to ensure that student and institutional goals are met.

Modelling

Students examine 3D modelling techniques, terminology and methods. Students learn basic 3D modelling by using specific toolsets with an emphasis on modelling efficiently and correctly. Students will explore methods of modifying and deforming geometry, and apply skills to architecture, landscapes, vehicles, and characters.

Texture & Lighting

This subject introduces the fundamental concepts, terminology and techniques of computer-generated 3D texturing and lighting. Students will create and apply textures to 3D objects, as well as work with concepts and techniques that will be used to render realistic objects and scenes. Students will explore the use of Photoshop and other software tools to create texture sources, and will work to create various real-world lighting effects, textures, texture maps and lighting schemes for 3D objects.

Animation

Students are presented with the fundamentals of animating in a 3D environment. Students will explore the principles used in traditional cartoon animation, and how they affect modern digital animation techniques used in current industries. Students will learn how to pre-visualize an animation before producing it, and then move through a series of basic digital animation techniques to realize the final product. Animation skills will be developed through animating objects and infusing them with human characteristics, including a realistic walk cycle, action studies, and a final acting scene.

Portfolio

Students will create the presentation elements that surround the main demo reel. Students will learn how to make successful presentations that address the needs expressed in a variety of job descriptions. Presentation materials created in class will include visual branding, creating reel openers and closers, and the compilation of any traditional artwork. Students will also learn how to layout and implement an artist-friendly portfolio web site. This class will culminate in a finished, professional demo reel on a DVD presented to a large audience for feedback and a modular portfolio website.

Career options an completion of the course

• 3D Animator
• 3D modeller
• Lightning artist
• Texturing artist

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