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Who can apply for this course?
Those who are looking forward for a career in Animation Film making can apply for this
What is the minimum qualification for joining the course?
10th Standard – Pass or Fail. Anyone over the age of 16 can apply.
What is the duration of the training program?
2 years at 4 hours a day and 5 days a week
To pursue Advanced Diploma in Multimedia & Animation do I need to have any knowledge about Animation / Drawing or any other technical knowledge?
No, to study Multimedia and Animation Film making you don’t need to have any technical knowledge. The passion and flair to excel and make a career is the driving force.
Will I be assured of placement on completion of the course?
Aniframes College of Arts & Multimedia maintains a 100% track record of having all their successfully passed out students being employed. Thereby if you successfully complete the course, the placement cell will ensure that you find employment in companies relevant to your subject.
Program Objective and Description
The Aniframes Diploma in Multimedia and Animation Film Making is designed to build knowledge and skills through an intensive series of subjects that cover a wide spectrum of animation film making. Students gain knowledge based on experience through extensive lab time using multiple hardware platforms. A one-to-one (student-to machine) lab ratio allows students to individually explore the intricacies of a wide variety of graphics software. Students create a series of projects and assets throughout the program in addition to a final project specially developed to demonstrate their knowledge and abilities to potential employers.

The training provided in the Aniframes Diploma Multimedia and Animation Film Making program will include drawing, storyboarding, 2D animation, graphic designing, web designing, 3D architectural visualization, video editing, 3D animation, texturing, shading, lighting, modelling, character rigging, compositing, rendering, and dynamic effects.

This training will prepare students for entry level positions in the fields of advertising, designing, web designing, architecture, animation, visual effects for film and television, video game production, scientific visualization and other mediums that require 3D graphics and animation. Students will learn to take a project from the beginning on conceptualization process through to final output.

Course Sequence
Typically, the Aniframes Diploma in Animation Film Making program follows the course sequence outlined here, however, Aniframes College of Arts & Animation reserves the right to modify or change curriculum, class schedules and/or course sequence as it deems necessary to ensure that student and institutional goals are met.
• Art Foundation
Art Foundation prepares our future digital artists with the traditional skills they need to understand their art. Through a series of assignments studying anatomy and proportion, students exercise the observational skills required for modeling in 3D. Assignments that focus on perspective, composition, and lighting prepare students for these same skills crucial in compositing, animation, lighting, and texture work. Daily work will include figure studies with live models, animal anatomy studied at the zoo, drawing from still life displays, and the human skeletal system.
• Graphic Design
Conveying a specific message to a targeted audience requires a professional with creative skills who is referred to as a graphic designer. Graphic design is the study and practice of communicating ideas and information through printed, environmental and digital presentations

This subject provides the fundamental technical and creative skills required for a graphic designer. The subject is a mix of Typography and images we try to integrate messages that interest, inform, and persuade intended audiences. We also use research, critical thinking, creativity, and a range of problem - solving principles to solve complex visual communication problems within the constraints of time, space, budget, and technology.

In this subject students learn how to produce digital images, illustrations, and layouts, addressing such foundational design theory topics as color, typography and composition. Class assignments involve hands-on photo editing, logo design, poster design, magazine covers and layouts, and many other important practices.

Students will gain proficiency in the following softwares in this subject.
• Adobe Photoshop
• Adobe Indesign
• Adobe Illustrator
• Corel Draw
• Web Design
Web Design subject provides fundamental technical, creative, and critical thinking skills for a career in Web design. Students build proficiency in the technologies that Web design clients and employers demand. Students are taught the fundamentals of visual design techniques to make their work stand out. Students learn how to create digital images and interactive page elements, build Web sites compliant to the international web standards with HTML, CSS, and design sites that are functional and creatively appealing.

Students will learn how to plan a website using a structured document, site navigation types, creating web illustrations like buttons, banners & bars, typography for web, scribbling the layout, creating web templates, slicing the templates, recognizing good design vs. bad design, optimizing graphics and images for faster downloads.

Students will also learn to create animated contents to be integrated in a website, creating e-greetings, animated banners and other web components, e-presentations, Advanced Action Script 3.0, Overview of Search engine optimization, Domain hosting, Site uploading & Maintenance.

Students will gain proficiency in the following softwares in this subject.
• Adobe Photoshop
• Adobe Indesign
• Adobe Illustrator
• Corel Draw
• 3D Architectural Visualization
The Architectural Visualization subject empowers students with the necessary skills required to take structural design, from drawings to full-blown 3D animated presentations and stills. This subject has been exclusively devised keeping in mind the latest trends in design, pre-visualization technology and offering realistic scenarios for handling all kinds of projects.
• Modelling
Students examine 3D modelling techniques, terminology and methods. Students learn basic 3D modelling by using specific toolsets with an emphasis on modelling efficiently and correctly. Students will explore methods of modifying and deforming geometry, and apply skills to architecture, landscapes, vehicles, and characters.
• Texture & Lighting
This subject introduces the fundamental concepts, terminology and techniques of computer-generated 3D texturing and lighting. Students will create and apply textures to 3D objects, as well as work with concepts and techniques that will be used to render realistic objects and scenes. Students will explore the use of Photoshop and other software tools to create texture sources, and will work to create various real-world lighting effects, textures, texture maps and lighting schemes for 3D objects.
• Character Rigging
This subject demystifies the CG character setup process. Students will begin by finalizing their character models, then build a skeleton and bind it to the character. They will then build controls and an interface so that the character is easy to animate. The character setup each student creates will be tested by animation assignments both for the body and the face.
• Animation
Students are presented with the fundamentals of animating in a 3D environment. Students will explore the principles used in traditional cartoon animation, and how they affect modern digital animation techniques used in current industries. Students will learn how to pre-visualize an animation before producing it, and then move through a series of basic digital animation techniques to realize the final product. Animation skills will be developed through animating objects and infusing them with human characteristics, including a realistic walk cycle, action studies, and a final acting scene
• Current Industry Techniques
The techniques of the animation and visual effects industry change very rapidly, and a new technique can revolutionize the way things are done. In this subject, students will be introduced to relevant techniques that are considered to be essential at the time of the class. Some examples include rendering, scripting, layout and project management. Classes will consist of lectures and demonstrations. Labs will consist of time to practice those techniques.
• Film Editing
In this subject students edit and work on motion picture footages. Having at their disposal a range of high quality raw footage, students work on all stages of postproduction: from rough cut, to fine cut, and locked picture. Students are expected to contribute to the completion of their film using the skills acquired throughout the curriculum: from sound design and scoring, to title design, color correction, and visual effects (if applicable). At the end of this class students will deliver a completed film, which will be ready to promote and submit to film festivals and competitions.
• Group Project
Students will be assigned a portion of the project according to their skills and interests. They will be graded on the timeliness and the quality at which they produce the assets that they have agreed upon. Daily classes will consist of critiques of the work in progress, lessons on the techniques necessary to achieve the director’s vision, project management discussions, and conflict resolution. The outcome of the subject will be a short video of the group effort that students can use on their demo reel. Students will come away from the subject having had the experience of working on a team.
• Portfolio
Students will create the presentation elements that surround the main demo reel. Students will learn how to make successful presentations that address the needs expressed in a variety of job descriptions. Presentation materials created in class will include visual branding, creating reel openers and closers, and the compilation of any traditional artwork. Students will also learn how to layout and implement an artist-friendly portfolio web site. This class will culminate in a finished, professional demo reel on a DVD presented to a large audience for feedback and a modular portfolio website.
Career options after completion of ADM
• Creative Visualizer
• Graphic Designer
• Web Designer
• Web Animator
• 3D Architectural Visualizer
• 3D Animator
• Motion Graphics Artist
• Video Editor
• Sound Editor
• 3D modeller
• Rigging artist
• Lightning artist
• Texturing artist
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